SPACE SUPREMACY
One shared, real-scale Sol. Haul it, refine it, build it, hold it — every route a commitment and every cargo run a story. Scroll to descend.
No shot is instant.
Weapons fire physical projectiles — real travel time, falloff, and tracking. Manage your capacitor, control range and transversal, and lead the target. Speed and angle beat raw firepower.
Law thins with distance.
One system, modelled 1:1. Scroll outward from the sun — and watch the inner-system authorities' reach fade toward the deep, where the richest space carries the lowest safety.
Every routemoves the economy.
Resources move through extraction, refining, Industry, markets, and contracts. Pilots create value by deciding what to carry and where to risk it.
Corps hold ground fleets take it.
Corps are the durable orgs of Sol — they own outposts, pool industry, and hold territory that outlasts any session. Fleets are the live ops that fight for it. Watch two corps contest the frontier.
Territory held · 0%
Logged from the field.
A cross-section of current client preview frames and Store renders. Preview fixtures and controlled FX events are labeled plainly; no frame is presented as live multiplayer telemetry.
Motion, with the boundary visible.
Two short video loops rendered from the supplied interactive studies add movement directly to the page. Neither is presented as current multiplayer footage.
Ships taking shape in the Store
Authored hulls from the current in-game storefront, presented without invented stats or pricing.
Aegis Corvette
Current Store hull render
Atlas Carrier
Current Store hull render
Bastion Cruiser
Current Store hull render
Prospector
Current Store hull render
Systems you can actually see.
Current preview stills sit beside four tightly bounded excerpts from earlier development footage. Deterministic data and older material are identified plainly; none of it claims to be live-service telemetry.
Four clips. All motion, no click.
Final approach
One current production-scene frame showing the capital ship aligned beside the station.
Extraction cycle
One current mining-terminal frame showing a controlled mid-cycle extraction state.
Manufacturing line
One current Factory page driven by deterministic preview fixtures, with the dev host switcher removed.
Laser impact
One controlled laser event routed through the current production effect.
Pre-flight questions
Everything a new pilot files before first undock. Still unsure? The comms net never sleeps.